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[All/DontOrderMe: Ate your manners with rice? Had a bowl of tteokguk?]
[All/DontOrderMe: Too weak solo, so you swarm? lololol]
[All/DontOrderMe: Predictable brainlets, *smack* to the forehead!!]
My angry chat worked—or maybe I was their target all along—aggro pulled hard.
Some Myth players cursed back, kindly responding.
Thanks, guys.
[Guild/DontOrderMe: PatchNote, DPS go!]
Their mistakes:
First, not knowing our guild had a rookie.
Second, all aggro locked on me despite us arriving together.
Third, missing PatchNote’s RunawayTrain guild mark.
From behind, fiery effects erupted as skills rained down.
What’s that skill called again?
—
(3)
Who cares about the name?
What matters is Myth guildies dropping like flies to one skill.
They didn’t expect that AoE burst, scrambling in chaos.
I smirked.
If they had a proper shot-caller, they wouldn’t fall so easily.
AoEs hit multiple targets but deal less damage than single-target skills.
Most Myth players survived.
Glancing at PatchNote casting another skill, I charged a nearby Myth guildie.
A dash skill closed the gap, and a few combos dropped a guy already chipped by PatchNote’s AoE before I finished.
One down.
Eyeballing, about a dozen left here.
Including those on OneHit, maybe thirty total?
Twenty at least.
They brought a crowd.
How many are losing because of their guild master’s madness?
[Guild/DontOrderMe: OneHit, you alive?]
[Guild/OneHitForTheLord: Barely…]
[Guild/OneHitForTheLord: No potions.]
[Guild/Beta: I’m coming.]
Beta, thinking like me, teleported in.
Not yet in combat, she summoned a mount and soared up.
[Guild/PatchNote: I’ll clean up here, you two go to OneHit.]
[Guild/DontOrderMe: You got this?]
[Guild/PatchNote: Their gear’s trash, I’ll be fine.]
[Guild/PatchNote: They’re nothing even in numbers.]
He’s clumsy sometimes, but damn reliable now.
I mashed the keyboard to sprint.
Wish I could mount up, but combat locks that out, so I ran until it cleared.
Dodging incoming skills with movement, I reached OneHit’s spot.
Explosions sounded behind—probably PatchNote.
If this weren’t a PC game, wails would’ve followed.
Poor sods.
Far enough from combat, I summoned my mount and flew.
Almost there.
Arriving, a battle raged.
It’s been a while, and their 8-man party couldn’t down one tank?
What confidence.
Dismounting, I smashed a Myth guildie in sight.
One dropped fast, pulling aggro to me.
[Guild/DontOrderMe: Beta, heal OneHit.]
[Guild/Beta: You?]
[Guild/DontOrderMe: Their damage sucks, I can dodge.]
[Guild/DontOrderMe: Got potions.]
[Guild/Beta: Ok.]
[Guild/OneHitForTheLord: ㅠㅠ Even trash damage hurts when it hits **.]
[Guild/OneHitForTheLord: And it’s damn annoying.]
[Guild/DontOrderMe: Come if you’re hit, I’ll kill their healer first.]
Scanning, I spotted two likely healers—white robes, staves.
Textbook healer look.
Dashing in, I unloaded skills.
Their DPS rushed to protect them.
I stunned the healer’s casts, dodging DPS attacks.
Couldn’t dodge everything—too many skills flying.
If I could’ve kited the DPS, the healer’d be down already.
Numbers hurt.
As the healer’s HP neared zero, my character froze mid-skill.
Lag? Stun?
Panicked, I mashed the keyboard, and a key popped off.
Screwed.
[All/DontOrderMe: What was that?]
[All/KoreanF9: Stun, idiot lololol]
[All/DontOrderMe: What kinda stun lasts this long, you **?]
Brushing my bangs back, I cursed.
It *was* a stun—my character moved again, but laggy.
Feels like that guy did something, but no proof.
Missing a key, I pushed damage and dropped one healer.
Seven left, one healer remaining.
I’d cut that one next, then DPS.
Tanks are tanky—kite them, kill last.
“Damn it.”
My character froze again, eating attacks I could’ve dodged.
Rage boiled—nothing hit me, so why a stun?
This is nonsense!
My PC’s top-notch, no ping issues!
Suppressing fury, I paused my keyboard mashing.
A forgotten bug from open beta hit me—stun glitch.
Could it be?
Testing, I hit KoreanF9 with a shared skill that triggers it.
His character froze.
A years-old bug, still unpatched?
Classic dying game.
[All/KoreanF9: What’d you do, ***?]
[All/DontOrderMe: Stun, idiot lololol]
How’s it feel to fall for your own trick?
I couldn’t stop laughing.
A bug from launch, still here?
He knew it, but I’d forgotten.
Fix is simple: mash W and S.
KoreanF9 only knew how to use it, not escape it.
[All/KoreanF9: Reporting you for hacks.]
[All/DontOrderMe: Hacks? I just used game mechanics, no illegal programs. Check the logs.]
[All/DontOrderMe: Korean grade 9, huh? Sounds like Easter’s nonsense. Got a good network?]
While KoreanF9 floundered, I cut down the last healer.
No more HP recovery except potions.
As I bickered, Beta and OneHit joined, mopping up DPS.
Things were tidying up.
I cleanly killed KoreanF9, who cursed and stayed stuck till the end.
Knows one trick, not two—living up to his name.
[Guild/PatchNote: Done here, how’s there?]
[Guild/Beta: Cleared here ^^]
[Guild/Beta: A guild war this easy? lol]
[Guild/PotteryMaster: I’m still fighting elsewhere…]
[Guild/DontOrderMe: Bet: who kills more?]
[Guild/Beta: Nice! Whole guild’s in ^^]
[Guild/OneHitForTheLord: They got crushed, won’t they cancel?]
[Guild/DontOrderMe: Can’t. War system’s garbage, runs the full period lololol]
[Guild/DontOrderMe: Now we hunt Myth guildies for points. Die less, kill more.]
This war’ll probably trigger a huge patch.
They might even scrap guild wars for “rebalancing.”
Gotta milk it first.
Back in town, I hunted Myth guildies, counting kills.
One, two, three, four, five, six, seven, eight, nine—clang!
So satisfying!
—
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